by Bennett Foddy
Getting Over It is a browser-based platformer game focused on precision movement and continuous upward progression using a physics-driven hammer. The player controls a character stuck in a pot and relies entirely on careful mouse or touch input to hook, swing, and push across uneven terrain. Each action demands controlled momentum, as small mistakes can cause the character to lose balance and fall long distances. The game increases difficulty through tighter spaces, unstable surfaces, and increasingly punishing drops as the player climbs higher. Progress feels slow and deliberate, with no checkpoints to soften failure. Every movement requires planning and steady execution, making patience and consistency essential. The experience centers on repeating attempts, learning terrain behavior, and mastering physics-based control to reach higher areas without losing hard-earned progress.
The objective is to climb as high as possible by navigating obstacles using the hammer without falling back down. Progress counts only when the player maintains upward movement, while falling removes previously gained height. Success depends on controlled movement rather than speed, and a full completion requires reaching the top of the environment in a single uninterrupted session.
The game features a single continuous mode with no separate levels. Progress unfolds through one long vertical environment where difficulty increases naturally as the player climbs. Each section introduces new terrain challenges that test precision and control without breaking the session into stages.
Developed by: Bennett Foddy
Release Date: October 6, 2017
PC Controls:
Mouse Move = Move the hammer
Left Mouse Button = Hold and rotate the hammer
Mobile Controls:
Drag Finger = Move the hammer
Hold and rotate using touch
The session begins with the character positioned at the bottom of the environment. The player moves the hammer to grab edges, push against surfaces, and swing upward. Each movement requires careful control to avoid overextending or slipping. The player repeatedly pulls, pivots, and balances to climb higher while managing momentum. Falling occurs when the hammer loses grip or applies too much force, sending the character backward. There are no checkpoints, so every fall removes progress made during the session. Advancement depends on learning how different surfaces react to force and timing movements precisely. The session continues until the player either reaches the top or decides to stop, with all progress tied to maintaining control throughout the climb.
Physics-based climbing mechanics
Single continuous vertical environment
No checkpoints or saved progress
Precision-focused movement control
High penalty for mistakes
Gradual difficulty escalation
Getting Over It runs directly in the browser and does not rely on downloads or external software. Many school and office networks allow access because it functions as a simple web-based game. Availability depends on local restrictions, but Duckmath hosts the game in a format commonly accessible on standard networks.
You can play Getting Over It for free on Duckmath directly in your web browser.
No downloads, no installations, and no registration are required.
These games emphasize platforming skill, timing, and precise movement progression.
